"Most people don't realize how fun it is being in a cult. You should change their minds!"
A co-op cult simulator · 1–4 players
Up to four players take over an abandoned mountaintop monastery and turn it into ground zero for the return of demons. You'll harvest chaotic energy from the ruins, craft tainted goods, sell them to unsuspecting villagers, and quietly corrupt the surrounding kingdom — one peasant at a time.
Recruit your converts. Automate your operation. Expand your arcane abilities. Just try not to attract the attention of the King — because once his men come knocking, the only thing standing between your growing cult and the gallows is the wall you forgot to finish building.
A management sim with a sense of humor about its own dark heart. Built for friends to break each other's plans.
Co-op for up to four players. Friends can deal, defend, dig, or just sabotage everything.
Craft chaotic goods, sell them under the table, and spread corruption with every transaction.
Recruit corrupted villagers. Assign them to farm, mine, craft, haul, and defend the monastery.
Defend against the King's men by day, summon worse things by night. Chaos, Void, Demonic — each tier opens a new can of bad ideas.
Visual reference and look development. Final art will live somewhere in this neighborhood.












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